![]() You collect 10 Tiberium for each Scavenger near the dying unit. Enemy or ally, these equal opportunity Scavengers will receive the Tiberium bonus regardless of which side the dead unit was on. ![]() ![]() Their true utility comes from their ability to acquire Tiberium when nearby units die. Strong against vehicles and aircraft, they work well as an early game opener or mid-game answer to enemy Attack Bikes or Pitbulls. Scavengers are a slightly more expensive alternative to Laser Squads. The Scavengers are always on the lookout for a bit of coin even if it means benefiting off the deaths of enemies and allies alike. The Brotherhood of Nod, who frequently recruit from the Yellow Zone, pay the scavengers for their salvaged goods creating a beneficial relationship between the two parties. Scavengers have been raised to find the value in anything they find. ![]() ![]() In the Yellow Zones, you learn that survival always comes first. ![]()
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